Hello,
I made simple flat terrain with river. I added filler texture and i have encountered some graphical issues (it is same if i use simple unity water). I appended 2 images. Left is game view and right is scene view (issue appears identically in both views).
If camera is directly above terrain (looking down), everything looks ok (though, when i sam moving camera vertically, water is fluctuating up and down). (Scene view is not directly top down, you can already see rough edges).
![alt text][1]
When i add some angle to camera, everything looks broken, unless i am certain distance from the terrain.
![alt text][2]
How does Unity decide? What is wrong here?
[1]: /storage/temp/15697-terrain+1.jpg
[2]: /storage/temp/15696-terrain+2.jpg
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