Hello,
Here is the picture:
a) There is a square (or cubioid for that matter) that has certain bounds. It is suppose to get suck trough the portal at the end of the level. How do i achieve that only the part of the cuboid, that is sticking out ("is still on this world") is rendered?
No need for code or anything like that, just need rendering or some others established procedure tips.
Thank you.
![alt text][1]
[1]: /storage/temp/9796-unityquestion.png
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